A ARMA SECRETA PARA THE FIRST BERSERKER: KHAZAN

A arma secreta para The First Berserker: Khazan

A arma secreta para The First Berserker: Khazan

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After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

24 do marçeste por 2025 por André Custodio À medida que a comunidade souls fica Muito mais viúva usando a carência de novos Dark Souls e com o abandono do Bloodborne, seus olhares se voltam de modo a ESTES títulos originais qual vêm dando as caras nos últimos anos.

Quem gosta por 1 souslike Muito mais “tradicional” provavelmente não vai apreciar tanto o fato por de que não há um Bastante mapa interconectado de modo a explorar.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

O finesse do animação 3D pelo estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários de modo a que ESTES jogadores sintam tais como se estivessem assistindo a uma animação.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's The First Berserker: Khazan worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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